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Other small alterations in the design included giving Godzilla slightly bigger feet, as well as shortening and rounding out the end of his tail so it would resemble a club. It sort of felt like fossilized fire, if fire could be fossilized. “I really love the shape of the original spikes. “I actually took the spikes from the 1954 designs, the original spikes, and essentially grafted them onto the 2014 designs,” said Dougherty. So the biggest change he made to Godzilla’s design was altering the spikes on his back. He’s never the same in any two films,” explained Dougherty. However, “there’s a tradition in all the Godzilla films to sort of put your own unique stamp on the creature. “I loved how grounded it was, I loved his sense of scale and weight, and I loved his personality. “I really loved what Gareth did in the previous film,” Dougherty said. The nonhuman hero of the movie, Godzilla loses and reclaims his status as the alpha- kaiju - or “Titan,” in Legendary’s Monsterverse-speak - thanks, in part, to the actions of humans.įor the most part, Dougherty didn’t feel the need to change much from the 2014 Godzilla to create his king of monsters. If we’re going to bring in a three-headed space dragon, a giant, glowing goddess moth and a really angry volcanic pteranodon, let’s just go big or go home.” That was sort of the approach I took with this one.
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“There’s a willingness to get weird in the original Toho films. “There’s a certain sense of childlike wonder and imagination that permeated those movies that Western films never managed to capture,” said Dougherty. In addition to incorporating motion capture for some of the creature performances to give them a bit of a human quality, Dougherty followed the lead set by the Toho movies to fully consider what it meant to ask an audience to look at a giant radioactive lizard as the hero. “What makes ‘Godzilla’ movies special is that these movies are asking you to emotionally identify and sympathize with nonhuman heroes and villains,” said Dougherty. Godzilla, Ghidorah, Mothra and Rodan got more than just visual updates: Dougherty also considered each creature’s personality and backstory to make sure they were fully realized characters rather than just giant monsters. RELATED: ‘Godzilla: King of the Monsters’ scales box office ‘Rocketman’ and ‘Ma’ open solid » “You should always be able to recognize your creature strictly from the silhouette, without having to rely on any extra details.” “The key to any good creature design is always the silhouette,” said Dougherty. But he was also mindful that not everyone would be familiar with the characters that were making their official Hollywood debut in “King of the Monsters.” Using his childhood passion as a guide, Dougherty wanted to make sure that the new designs were faithful to the previous incarnations of the creatures. Every pore and scale is something that you can play with.”
#King ghidorah master of monsters skin#
“When it comes to the creatures you have to look at everything: You have to look at their skin texture, their wings, their eye color.
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“I was obsessive about making sure that every detail on the creatures was right probably driving my creature designers crazy,” said Dougherty.